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Reflections

Learning to Walk in Other People’s Shoes

How stepping into other people’s shoes got me through growing up, and what research says about D&D, roleplay and mental health.

Dice and character sheets on a table during a tabletop roleplaying game
Marco Panama · · About 6 minutes to read

Growing up, I had a lot of time to be on my own. I may have told this story to some of you in the past, but my parents worked a lot. By a lot I mean they were gone for 2-3 weeks at a time after I was about 7 years old, and my brothers had their own lives to live, so I had to not grow up fast but learn to take care of myself fast. The details of all that are a story for another day, in person, and maybe after a delicious marg or two, but the point is coping with that was possible because I was able to take time to be a kid and explore different scenarios at the same time.

1Trying on other people’s shoes

The majority of that growing came from being able to put myself in the shoes of the personas I wanted to learn from. When I wanted to learn to cook I would watch Giada De Laurentiis and I would pretend to be in a cooking show. Working through the success and many many many failures of cooking without having any idea what I was doing. Similarly, when something on the computer or TV didn’t work I would change my mindset to that of my brother who loved to work on his cars. Like me, at the time he really didn’t know what he was doing, but man did he try a lot. And I definitely had no idea how to work a giant standing TV cabinet, but if I wanted to watch The Adventures of Jimmy Neutron on time I had to figure something out.

A large CRT television in a wooden standing cabinet
Not my TV, but the exact same model I grew up with. Photo provided by u/Round_Vehicle4885 from Reddit.

The moment that stands out the most to me though was seeing my neighbor, whose family was always around. I got to see the good, the bad, and the neutral experiences of having your family there normally. And that let me start putting myself in those shoes and seeing how I would react in those situations. That would prepare me for the next move to El Paso when I was in middle school having to interact with my family more often than before.

Once I moved, things were relatively more of the same. I lived in a much nicer area, better schools, parents still weren’t around often, but I started to see them at least every night around 8pm when they finished whatever they were up to. And I can go on and on about all these other experiences I had where I put myself in someone else’s shoes, but the point is if I didn’t have things I could place myself into, I don’t think I would have had the confidence to do any of those things.

2Taking it to the table

Being able to take that expression into theater work, D&D, general LARP and roleplay let me turn a lot of negative and painful experiences into meaningful ones. Which is why I want to pitch the idea, for those that haven’t tried it, to let your unconscious mind express itself in a form of roleplaying. And this isn’t to pitch our offerings (shoutout to Andrew and Devin, who run our TTRPG tables here at DFW YAS, y’all the best and everyone should check em out), but just in general, either with friends, solo experiences, or wherever you’d like.

Friends gathered around a table playing a tabletop roleplaying game

When I say roleplay helped me, I really mean two things.

Working through what you carry

The first is that a character gives you a way to work through something you are carrying without having to face it head on. You might make a character who lost their family, or who never had anyone show up for them, and over a few sessions the story gives them a chance to deal with it, talk about it, and start to heal from it. A lot of the time you end up healing a little bit right along with them.

Seeing how other people see the world

The second is that playing someone completely different from you, while sitting at a table with people doing the same thing, makes you think about how other people see the world. You start to understand why someone would make a choice you never would, and that makes it a lot easier to support the people around you in real life.

3What the research says

I am not the only one who thinks this either. Earlier this year a group of researchers published a study in Transcultural Psychiatry called Tabletop Role-Playing Games as Drama Therapy in the Wild. They did 54 interviews with gamers across North America and collected 149 surveys, and what they found was that players who built a more personal bond with their characters, treating them almost like a second version of themselves, showed real improvements in how they saw themselves. Two things made the biggest difference. One was how much the player could get absorbed into the world, and the other was how safe they felt with their group.

There is also a 2021 review called Let Your Clients Fight Dragons by Sören Henrich and Rachel Worthington that pulled together the research on D&D and mental health published up to 2020. They ended up with 13 studies covering 992 participants. Players were not any more depressed or more likely to break the law than people who did not play, and in one study it was actually the non-players who were more likely to say their lives felt meaningless. On the good side, players scored higher on creativity and on empathy, and the players who got the most absorbed in the game tended to be the most empathetic. One study even had students play six 4-hour sessions of D&D and found real changes in how they worked through moral problems compared to students who did not play. The authors are upfront that the research is still pretty thin and call their results promising but preliminary, which feels fair to me.

4Bleed, and why the table matters

There is a term in the roleplay world for what happens between you and your character, and it is called bleed. Sarah Lynne Bowman wrote about it for Nordic Larp back in 2015 and broke it into two directions. Bleed-in is when your real life feelings and relationships show up in your character, and bleed-out is when what your character goes through follows you home.

Youyour real life

bleed-in: your life shows up in them

bleed-out: their story follows you home

Your charactertheir story

Around it all: session zero, lines and veils, the X-card

Bleed goes both ways. Your real life shows up in your character, and what your character goes through can follow you home. The safety tools a table uses are what sits around that exchange. Based on Sarah Lynne Bowman’s 2015 piece for Nordic Larp.

She is clear that bleed is not good or bad on its own. It can help you express things you normally hold back and even teach you skills you take back into real life, but it can also hit hard if nobody at the table is looking out for each other. That is why the group safety piece from that study matters so much, and why a lot of tables start with a session zero and use simple tools like lines and veils or an X-card, so anyone can say they are not okay with something and have it respected.

TTRPG Term definitions if you’re new

Session zero

A conversation before the first real session where the group talks through tone, themes and what everyone wants out of the game.

Lines and veils

Lines are things that will not show up in the story at all. Veils are things that can happen, but off screen, the way a movie cuts away.

The X-card

A card in the middle of the table. Anyone can tap it to skip whatever just came up, no explanation needed.

That part alone is good practice for everyday life. Learning to say what you are not okay with, and learning to notice when someone else is not okay, are skills a lot of us never really got to practice growing up.

5Another perspective

Do I think everything can be solved through a TTRPG campaign or session? No, of course not.

But I do passionately believe that everything can be solved by taking a moment to understand another perspective.

Because at the end of the day we all got where we are because of the things that happened in our lives. How our parents raised us, that moment we decided to do or not do something, and all the other decisions we have made. They create layers of choices, and the better understanding we have lets us make a more conscious decision tomorrow.

If you want a safe experience to start at

Any table works, with friends, solo, or wherever you’d like. If you’re in the Dallas or Fort Worth area and want to try one here at DFW Young & Social Club, we have the free Roleplaying Workshop, built around finding your character’s voice, and our Magical Academia sessions at Aldermere College, which lean even further into roleplay than D&D does and start with a free orientation. If D&D is what you’re after, D&D for First Timers walks you through making a character and then playing them.